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They posted the following series of announcements to their Facebook page on what we can expect as potential developments for Nostalrius server over upcoming days:

Dear community,

The last few weeks have been full of exciting events that we did not anticipate. We saw the first official answer from J. Allen Brack on the topic of legacy servers, the petition reached 250.000 signatures, and we are currently scheduling a meeting at Blizzard campus!

We are very excited to be able to help Blizzard understand the part of their community asking for legacy servers and many other related topics, in the hope that they will eventually make it possible to legally play previous game expansions.

Since these events are major changes regarding the legacy server scene, completely changing our former strategy, we have several announcements today:

A. Ambassadors of Legacy servers

After the answer from Blizzard and the amazing support we received, we feel we are now not only the admins of a private server: We are also the ambassadors of a larger movement for the entire World of Warcraft community that wants to see game history restored. It is a major responsibility. Our top-priority and only focus now is to fulfill the needs of this community, by carrying your voice to Blizzard directly.


B. Nostalrius source code and database won’t be released

We acknowledge the help that the emulation community provided to us by creating MaNGOS and our initial objective was to release part of these sources to help improve the current emulators - without our special anti-cheat and some other critical features.

Our custom anticheat had unique functionalities that allowed us to detect and track any kind of hack / bot in a generic way. We believe the anticheat that we made was able to detect and was able to block all of the known threats, and releasing our code would allow the development of more powerful cheating tools that would be more difficult, if not impossible, to detect. We have spent countless hours to fight people making money from exploits, cheats and traffics: the last thing we want to see now is people getting more money from wow hacks because of us.

Some voices in the emulation scene wanted to legally force us to release the complete source code if we chose to only publish a part of it. As explained above, the anticheat is not something we would reveal in any case.

A second important point is that keeping the sources private could be useful at some point during the discussion with Blizzard. They proposed to discuss together and we want to have all the chances on our side, for the community we represent now.

Furthermore, if official legacy servers were to be released at some point in the future, the emulation would become, in essence, obsolete for our community.

 

C. A special gift for you

On a side note, the development team has prepared a gift for you. One of the hidden Nostalrius features was the ability to "replay" sequences of the game. This is something that was mainly used to create our videos, but never released to players. We accumulated a few replays of different events that occurred on our PvP and PvE servers, and we are willing to let you replay these magic moments. We are glad to inform you that Nostalrius team is releasing the first "replay" feature for World of Warcraft, and will be available to anyone: a powerful tool for future e-sport event maybe ?

The source code is available here (based on BunnyEmu, credit to their developers) :

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Via zak552
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Thanks to Overwatch's remappable controls, Zak can comfortably enjoy playing the game with every character. He shared the following thank you letter he wrote to Blizzard:

Dear Blizzard,

First off I want to congratulate you on the launch of Overwatch. It is an amazing game and you should be proud. It is jam packed with so many exciting moments for every type of gamer. My girlfriend loves the lore, my buddy can't stop smiling when he gets a hook with Roadhog, and me? I love the options menu.

I was born with Cerebral Palsy. I can't walk and have very limited use of my hands. I love video games of all shapes and sizes and have been playing since I was 3 years old. I play them when I'm happy, I play them when I'm sad, and I've started and strengthened some of my best friendships because of them.

Some games allude me though. You see, the way my hands are I am only able to use one hand for one action at one time per hand. So essentially I can only press two buttons simultaneously. Because of this I have always been limited to certain play styles and characters in games. Yasuo in League of Legends is a no go for me because of all the mechanics at play. Grapplers in fighting games usually off limits because they mostly require simultaneous button presses. Shooters are the biggest offender though. It's a must to be able to move, aim, and fire at the same time and I am only able to do two at a time. This pigeonholes me into using shotguns... thats it.

I'm rambling. I just wanted to thank you, Blizzard, for having near endless control customization in Overwatch. I don't know if this was your goal, but because of your extensive options I am able to play every character in the roster and it feels great. Because of you I made my first snipe in a video game today.

Thank you Blizzard.

Fan Forever, Zak

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Guy's Girlfriend Cries out Overwatch Character's Name in the Heat of Passion, and He Made the Mistake of Asking the Internet about It

Poor dude is in over his head here. I mean, can you really compete with McCree? You'll see that people are quick to point out Jesse is the first name of McCree in Overwatch. How the heck is he going to walk this one off? It's Hiiigh Noon, indeed.

Awkward blizzard dating FAIL - 1074949
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The new Play of the Game trend deemed by u/gankstavenge adds a new level of hilarity to the onslaught of fantastic plays of the game that have been surfacing since the games release last week.

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I close my eyes, trying to fall asleep at night, only to be struck by a barrage of tormented images....the corpses of players lining the once busy streets of Orgrimmar. Such devastation and ruination, in such an alarmingly short period of time. Some folks found it humorous, as it was all one colossal f**king accident. For those unaware, here's what you need to know about the 'Corrupted Blood' incident in World of Warcraft:

The Corrupted Blood Incident began on September 13, 2005 and went on for one week. The epidemic took root in the intro of a new raid Zul'Gurub and its end boss Hakkar the Soulflayer. Whattup Hakkar:



If you attacked Hakkar he'd cast a hit-point draining, debuff spell called 'Corrupted Blood' that was highly contagious, on players. 

Now this is where it gets interesting in our little story...

The spell which was only intended to last a few seconds and STAY in Zul'Gurub ended up being spread by way of pets and minions well outside Zul'Gurub. And thus the pandemic was underway--both low and high level players were instantaneously 'rekt' by this curse that massively altered traditional gameplay.



Players tried everything...quarantines, straight up abandoning zones, but nothing worked until a series of new patches/updates were implemented. Pretty damn funny, pretty damn annoying. So pour one out today for the brave souls lost in The Great Plague of Zul'Gurub!



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The Iconic, the Glorious, the Ridiculous and Everything in Between That Defined World of Warcraft

We've pulled together a great mix of the defining moments endured since WoW came to grace this planet. Plus some great stories shared by various communities committed to the game. All about that #GuildDrama tho.

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news blizzard MMO Video Game Coverage - 8328001536
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After seven years in development, project Titan has been canceled, Polygon confirms. Blizzard's CEO told Polygon, "We didn't find the fun,we didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."


It sounds like Titan rose out of a desire to recreate the success of WoW and it just wasn't happening. Blizzard doesn't want to be identified as "the MMORPG company," and though they "wouldn't say no to ever doing an MMO again... that's not where we want to be spending our time."



Are you sad to see Titan go? Were you looking forward to the MMO? Did you even know it existed?