Thanks to Overwatch's remappable controls, Zak can comfortably enjoy playing the game with every character. He shared the following thank you letter he wrote to Blizzard:
First off I want to congratulate you on the launch of Overwatch. It is an amazing game and you should be proud. It is jam packed with so many exciting moments for every type of gamer. My girlfriend loves the lore, my buddy can't stop smiling when he gets a hook with Roadhog, and me? I love the options menu.
I was born with Cerebral Palsy. I can't walk and have very limited use of my hands. I love video games of all shapes and sizes and have been playing since I was 3 years old. I play them when I'm happy, I play them when I'm sad, and I've started and strengthened some of my best friendships because of them.
Some games allude me though. You see, the way my hands are I am only able to use one hand for one action at one time per hand. So essentially I can only press two buttons simultaneously. Because of this I have always been limited to certain play styles and characters in games. Yasuo in League of Legends is a no go for me because of all the mechanics at play. Grapplers in fighting games usually off limits because they mostly require simultaneous button presses. Shooters are the biggest offender though. It's a must to be able to move, aim, and fire at the same time and I am only able to do two at a time. This pigeonholes me into using shotguns... thats it.
I'm rambling. I just wanted to thank you, Blizzard, for having near endless control customization in Overwatch. I don't know if this was your goal, but because of your extensive options I am able to play every character in the roster and it feels great. Because of you I made my first snipe in a video game today.
The Nostalrius debate reached its head a while ago when a sh*toload of Vanilla server martyrs banded together in a wild mob to throw themselves off a cliff in a staged outcry of unrest over Blizzard's decision to shut down Nostalrius. See video:
Well, Blizzard, expectedly so, is busy making final preparations with Legion; but that didn't stop them from putting aside some time to play through a dungeon on Nostalrius. Here's what the WoW team of execs had to say about their experience:
“We got to play on the server for a little while,” he divulges. “It's really cool, they did an incredible job of building an experience that feels classic and authentic and that's incredibly hard to do. The painstaking effort it takes to research old videos to try and figure out what the data was because it doesn't exist anymore so you have to pull it out of the nether to put that experience together.
“The leadership team got together and we did a Stratholme run. John Hight [production director on WoW] was a Hunter and had a level eight pet and pulled half the instance, wiped us a few times. It was like, ‘why is the whole instance pulling? Oh it's your level eight pet!’ J [Allen Brack, VP and executive producer] was our priest, he’s like [casting buffs] and then sit and drink for 45 seconds, cast again, sit and drink,” he chuckles. “It's funny, we laugh at all that but it was a very moving experience because it's nostalgic and we all have very fond memories of playing that, that's when we were hardcore and all that stuff.”
Game director Tom Chilton also went on to offer up his take on Legacy servers:
“I think it's something that interests Blizzard and we've always had the thought that it would cool to do a classic server or a Burning Crusade server or a Lich King server or whatever.
“It's difficult to pull off and the real cost in terms of our ability to do stuff for the existing game or our ability to do other new projects would be meaningfully affected if we decided to put our resources behind that. Unfortunately, it's not just the push of a button.”
Alright, Blizzard Entertainment outdid themselves for April Fool's Day..again. Anyone else out there gung-ho to play the living sh*t out of this hypothetical game? Yep. Let's take a quick look at another skullduggerous prank unleashed by Blizzard for this grand day of trickery:
You've got the freshly announced Frostdoge Clan, which in all honesty should totally be added as part of the game for going forwards. Such quest, such wow indeed.
Oh, and the 'reward title' is absolutely sensational:
The cold hard truth of it all is Blizzard Entertainment spawned desired, where there was otherwise none to be had. The only path toward redemption now is to give us this! Happy April Fool's Day, all.
An era has come to a close folks, as we part ways with 'Battle.net' a name that's been around for the platform since 1996. The full memo from Blizzard reads:
We’re going to be transitioning away from using the Battle.net name for our gaming service and the functionality connected to it. Battle.net technology will continue to serve as the central nervous system for Blizzard games—nothing is changing in that regard. We’ll just be referring to it as Blizzard tech instead. You’ve already seen this recently with things like “Blizzard Streaming” and “Blizzard Voice,” and more changes are on the way.
When we created Battle.net, the idea of including a tailored online-gaming service together with your game was more of a novel concept, so we put a lot of focus on explaining what the service was and how it worked, including giving it a distinct name. Over time, though, we’ve seen that there’s been occasional confusion and inefficiencies related to having two separate identities under which everything falls—Blizzard and Battle.net. Given that built-in multiplayer support is a well-understood concept and more of a normal expectation these days, there isn’t as much of a need to maintain a separate identity for what is essentially our networking technology.
We just wanted to make sure everyone was aware as we moved forward with this change over the next several months; we’ll provide any relevant updates as the transition progresses.
After seven years in development, project Titan has been canceled, Polygon confirms. Blizzard's CEO told Polygon, "We didn't find the fun,we didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."
It sounds like Titan rose out of a desire to recreate the success of WoW and it just wasn't happening. Blizzard doesn't want to be identified as "the MMORPG company," and though they "wouldn't say no to ever doing an MMO again... that's not where we want to be spending our time."
Are you sad to see Titan go? Were you looking forward to the MMO? Did you even know it existed?
It all begins with Kyle's eloquent wit, as seen in the following letter he sent off to Blizzard with the highest of hopes something might work out....
Kyle approaches the matter with impressive candor, talking about how his efforts began with a table dance, until his wife told him to get down; and that he hasn't asked for anything in five years...except for a Darth Vader Pez dispenser, a waffle iron shaped like the DeLorean, and a Walking Deadblanket.
Kyle then asked Blizzard to send him a free copy of Overwatch in exchange for a piece of artwork he created as a gift to them for their generosity. The gift was titled, “Deadpool Licking Some Rock. A Dog Watches.”
And at long last this epic saga wraps up with the following response from a Blizzard representative, who addressed Kyle's previous letter/efforts:
But yes, after a couple weeks of foreboding hints from Blizzard, the day of reckoning's finally arrived; and the Patch only on PC for now, is here to nerf McCree and Widowmaker. Some notes from the developers:
-Recovery time (i.e. the amount of time before McCree starts reloading) decreased from 0.75 seconds to 0.3 seconds
-Bullet damage decreased from 70 to 45
Developer Comments: McCree was performing too well against all targets, making him feel like a must-pick in many situations. By reducing the damage of his alternate fire, McCree is now significantly weaker against tanks like Roadhog and Reinhardt, but still maintains his lethality against smaller targets like Tracer and Genji.
-Alternate Fire (Scoped Shot)Base damage decreased from 15 to 12Note: Scoped shot damage multiplier remains unchanged
-Headshot damage multiplier increased from 2x to 2.5x
-Players must now wait for the unscoping animation to completely finish before scoping
-Ultimate cost increased by 10%
Developer Comments: In the right hands, Widowmaker can often feel unstoppable—even when just landing body shots instead of critical heads shots. The changes to her alternate fire weaken body shot damage while leaving her headshot damage unchanged. Additionally, we felt her Ultimate ability, Infra-Sight, was coming up a little too frequently, especially considering its impact on the game.