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The game is titled Legend of Titans. YouTuber Halbwurm went ahead and put together a few pics comparing Overwatch and its shamelessly obvious knockoff Legend of Titans:


Via: Halbwurm


Via: Halbwurm


Via: Halbwurm

Ripping off games is no doubt unbecoming, but in all fairness for a mobile game ripoff this is pretty impressive.

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By Unknown
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You already get one level 90 boost if you buy the Warlords of Draenor expansion, but in order to allow players to level more than one character without buying multiple copies of the expansion, Blizzard is selling the boost separately at the same $60 price tag. Why $60? According to designer Ion Hazzikostas:

If our goal here was to sell as many boosts as possible, we could halve the price or more than that - make it $10 or something. And then hardly anyone would ever level a character again.

But levelling is something that takes dozens if not over 100 hours in many cases and people have put serious time and effort into that, and we don't want to diminish that.
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Via aphoenix
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Information just wants to be free... For those out there otherwise unaware this means that all five expansion packs have been consolidated into the basic game, which is $20 before starting up with the monthly subscription fee. 

Can't help but hear the tortured cries of those souls that perished in the closing of Nostalrius in the background though...

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Assistant game director Ion Hazzikostas responded to a forum thread about expensive vendor items, and actively tried to dismantle the widespread belief that there exists a feeling of consensus in a world as massive and diversified as WoW's. He wrote:

"If I’d instead posted that we were going to reconsider and massively reduce the prices of the cosmetic items on this vendor, there would be other people feeling like their feedback was ignored.

It’s exceptionally rare that everyone wants the same thing,” he added. “And even then, there is a large silent majority that does not post on forums. If there were actual unanimity regarding a certain issue, we would change our design: For example, early on in Warlords, we changed Group Finder loot from Personal back to Need/Greed until we could iterate on Personal loot further, and the community overwhelmingly told us that was a dumb idea. The change was reverted within 2 days.”

He wrapped up his response by honing in on the value of tailoring different kinds of content to different groups, as opposed to just issuing one 'low common denominator' that lacks any real excitement, for anyone.

“If an awesome mount comes exclusively from PvP, the majority of players who don’t participate in PvP yet desire the mount would prefer that it were otherwise,” Hazzikostas explained. “If our goal were to please a majority, we would likely have to make a version of that mount also available through raiding, and one also available through outdoor questing and reputation, at the very least. But doing that would dilute the reward itself. Ultimately, the approach we take is usually to tailor different content and rewards that can feel special to different groups, rather than trying to come up with a lowest common denominator that isn’t special to anyone.”

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This Guy's Mom Trying to Describe All the Overwatch Characters without Having Played the Game Is Adorable

You've gotta give this mom credit for going for it! Gosh knows some of the other moms out there would've abandoned ship a character or two in.

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