All the harpoons. New monsters. Stacks on stacks of new armor. And of course, predictably challenging choices. Bethesda's biggest DLC yet promises to bring a little bit of everything to the party, and my body couldn't be more ready. This guy's pretty amped too, I guess.
Some of the key things pointed out in their new Far Harbor exploration video that stuck out to me while watching and generally trying to keep my sh*t together in maddening anticipation:
-Bethesda claims this is the biggest landmass they’ve created yet for a DLC. The island also gathers some cues from the Glowing Sea (so a lot of radiation exposure’s about to go down..). -- Never forget the 'Glowing Sea of Nope'!
-Central conflict takes place between the townspeople of Far Harbor, Children of Atom, and the Synths.
-Bethesda’s trying to build upon the ‘New England vibe’ in that of Fallout 4, which explains the Maine setting and characters that get by on fishing.
-Some of those newly mentioned weapons include fish hooks, harpoon guns, and hunting rifles, along with a new combat armor which Bethesda’s openly claimed is the ‘best armor out there’ excluding Power Armor (of course…).
-There’s a new batch of demented creatures based off anglers, Mirelurks, and salamanders.
-The DLC really aims to pick apart what unites the Children of Atom.
-Endings vary based on your ultimate decision in faction(s).
-Fog plays a huge role in this DLC. Monsters use it as an attack aid, and the people of Far Harbor must continually keep it at bay to ensure their livelihood.
-Lastly, the return of settlements…your relations with factions serves to dictate which lands you can lay claim to.
In closing here, lead designer William Shen said the following on what Bethesda’s aiming for with the DLC, and its factions:
Everyone has a sympathetic side, and a side that’s not-so-sympathetic, and you have to decide where you’re going to land. We wanted to include a ton of different options. Is it possible to go through with no one dying? Can you just decide to destroy everyone?
Can you bring certain people to justice and drag out certain truths? Is it worth exposing this person if it means all these other people are going to be hurt? We give you a lot of tools and information that affects all groups, and then you have the ability to decide what you’re going to do with it.”
<br>The 'Doom' franchise has long been hailed as the acclaimed forefather of the first person shooter. For quite some time games as established as 'Halo' were coined mere 'doom clones.' But after enough first person shooter gaming, the various communities deemed 'Doom' for what it's always been: the perfect final product of the FPS as a gaming category.</br>
<br>Or that this modernized rendition of 'Doom' (with the multiplayer option) is the undeniable, amped up badass older brother of 'Halo.' There's no getting around the fact that this trailer pushes the boundaries of screaming bloody madness.</br>
<br>As far as the cream of the multiplayer mode crop, 'freeze tag' stands out amongst the rest the pack. A mode of play, which involves two teams squared off in 'team deathmatch' like fashion, where every time anyone gets shot, they're essentially frozen thereafter. Only way a player can regain movement is to have a teammate post up next to them for a measured duration of time. Winning team simply enough is the team that freezes the entire other team.</br>
Bethesda brought the fire in this new cinematic trailer for the upcoming release of Doom. I mean, in all fairness you know a video game trailer's about to soar to new heights of hype when you bring on Joe Kosinski (Oblivion, Tron: Legacy) as a director. I'm still getting over that Doom multiplayer game trailer that dropped just a couple weeks ago:
And now we're hit with this screaming, hellish masterpiece? The maddening anticipation is too real right now.