Via Kotaku
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When one particularly perturbed Overwatch gamer named Fipps basically flipped the f**k out on a forum over the 'over the shoulder' pose (I mean hey, you're entitled to your own opinion..) the game's director made quick moves to say they'll be removing it in his official statement that reads, "We'll replace the pose. We want *everyone* to feel strong and heroic in our community. The last thing we want to do is make someone feel uncomfortable, under-appreciated or misrepresented. Apologies and we'll continue to try to do better.

And now, the pose in its full and unfettered, and highly controversial glory:

Next, a tidbit from the incendiary monolague unleashed by the outraged Fipps on the actual forum:

“What about this pose has anything to do with the character you’re building in tracer? It’s not fun, its not silly, it has nothing to do with being a fast elite killer. It just reduces tracer to another bland female sex symbol.”

“We aren’t looking at a Widowmaker pose here, this isn’t a character who is in part defined by flaunting her sexuality. This pose says to the player base, oh we’ve got all these cool diverse characters, but at any moment we are willing to reduce them to sex symbols to help boost our investment game.”

“I have a young daughter that everyday when I wake up wants to watch the recall trailer again. She knows who tracer is, and as she grows up, she can grow up alongside these characters. What I’m asking is that as you continue to add to the overwatch cast and investment elements, you double down on your commitment to create strong female characters. You’ve been doing a good job so far, but shipping with a tracer pose like this undermines so much of the good you’ve already done.”

What do you think? Are people getting 'butt-hurt' over a badass pose, or what? 

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Via Wired
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Blizzard Entertainment and Legendary Pictures released the first picture of 2016's World of Warcraft movie May 18.

The picture is of an orc named Orgrim. It looks a whole lot like an orc from World of Warcraft. So, well done, people of Industrial Light and Magic who are handling the effects.

Directed by Duncan Jones (Moon), the movie feels like it's been in the works for decades. There has so far been little word what it will entail or how the accomplished Jones will manage to squeeze 11 years of continual video gameplay into a story that will please it's millions and millions of paid subscribers. 

In actuality, Ogrim is played by Pacific Rim's Robert Kazinsky. Or this normal-shaped man here:

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From the press release:

The action of Overwatch takes place in a technologically advanced, highly stylized future earth. In a time of global crisis, an international task force of soldiers, scientists, adventurers, and oddities known as Overwatch had come together to restore peace to a war-torn world. After many years, the group's influence waned, and it was eventually disbanded. Overwatch might be gone now . . . but the world still needs heroes.

With an emphasis on accessibility and pure fun, Overwatch brings Blizzard's signature easy-to-learn, hard-to-master gameplay to the FPS genre. Harnessing the power of their hero of choice, players will join forces in teams of six and battle each other across a range of futuristic global locations, from the hologram-lit streets of London to a bazaar in the shadows of a high-tech Egyptian pyramid. Every battlefield is iconic and built to highlight each character's unique abilities, and fights can shift from streets to rooftops to open skies within the span of a breath.

"Overwatch is our take on a vibrant, near-future universe with amped-up characters and action-packed team-based gameplay," saidMike Morhaime, CEO and cofounder of Blizzard Entertainment. "With every new Blizzard game, we look at our favorite aspects of a genre and put our own spin on things. Our goal with Overwatch is to create an awesome FPS experience that's more accessible to a much wider audience while delivering the action and depth that shooter fans love."

The heroes of Overwatch each bring their own distinct weapons and superabilities to bear. Here's just a glimpse of the numerous heroes that will ultimately fill Overwatch's rosters:

Tracer, a former British test pilot who shrugs at danger, can execute impossible acrobatic assaults thanks to her ability to teleport, drop energy bombs, and even reverse time.
Reinhardt, a hulking German soldier in battle armor, can charge great distances and pin his enemies to a wall or slam the ground with his rocket hammer to knock them off their feet.
Hanzo, a bow-wielding Japanese mercenary, has the ability to scale walls with his bare hands, fire off a tracking device that illuminates nearby enemies for his team, and unleash a huge spirit dragon that does grievous damage to all enemies in its path.
Symmetra, an Indian architech, manipulates light and energy to shield her allies and damage her enemies—and she can turn the tide of any battle by building a device that instantly transports her teammates to the front lines.

Expect a beta some time next year.

news blizzard titan MMO Video Game Coverage - 8328001536
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After seven years in development, project Titan has been canceled, Polygon confirms. Blizzard's CEO told Polygon, "We didn't find the fun,we didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no."

It sounds like Titan rose out of a desire to recreate the success of WoW and it just wasn't happening. Blizzard doesn't want to be identified as "the MMORPG company," and though they "wouldn't say no to ever doing an MMO again... that's not where we want to be spending our time."

Are you sad to see Titan go? Were you looking forward to the MMO? Did you even know it existed?

WoW news blizzard MMO Video Game Coverage - 8081822976
By Unknown
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You already get one level 90 boost if you buy the Warlords of Draenor expansion, but in order to allow players to level more than one character without buying multiple copies of the expansion, Blizzard is selling the boost separately at the same $60 price tag. Why $60? According to designer Ion Hazzikostas:

If our goal here was to sell as many boosts as possible, we could halve the price or more than that - make it $10 or something. And then hardly anyone would ever level a character again.

But levelling is something that takes dozens if not over 100 hours in many cases and people have put serious time and effort into that, and we don't want to diminish that.