virtual reality

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news virtual reality Sony Video Game Coverage - 8112663808
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As expected, Sony announced their own virtual reality headset at GDC last night. From the PlayStation Blog:

Our current prototype for Project Morpheus features a head mounted display with 1080p resolution and a 90 degree field of view. Accelerometer and gyroscope sensors built into the head mounted unit as well as PlayStation Camera accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time. Project Morpheus also features our new 3D audio technology that re-creates stereoscopic sounds in all directions and changes in real-time depending on your head orientation. In addition to PlayStation Camera, Project Morpheus works with DUALSHOCK 4 Wireless Controller and PlayStation Move to deliver an easy-to-use, plug-and-play VR experience.
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Valve's got a lot of ideas on how to improve virtual reality gaming, but for now, their prototype will remain just that, even though it's said to be the best in the world. Instead of releasing their hardware, Valve is collaborating with Oculus Rift:

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Via HTC
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A developer version of HTC's new headset, powered by SteamVR, will be out some time this spring, and the retail version is due out for the holiday season of this year.

From the official site:

THE VISUALS
A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second, displays photorealistic imagery that fills your field of vision in all directions, eliminating the jitter common to previous VR technologies and transporting you to another world.
THE AUDIO
Plug your favorite set of headphones into a jack located on the side of the Developer Edition headset.
TRACKING AND ROOM SCALE
A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world!
CUSTOM GAME CONTROLLER
Ergonomic VR game controllers in each hand allow you to use virtual objects and interact with the virtual world. The position of each controller is tracked in space, allowing developers to simulate a wide range of activities and interactions.



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Unreal Engine released a preview video of the Unreal Editor working in VR and it's pretty cool (and will also likely make me so sick).

Via Engadget
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Virtual reality is coming, y'all. And it's going to do crazy things.

As another example of the ways we haven't even explored yet, filmmakers gave Disney animator Glen Keane an HTC Vive virtual reality headset and some painting software. Keane worked on some of the most classic cartoon films like The Little Mermaid and Beauty and the Beast. But now he gets to virtually step inside of his drawings and create them in a 3D space.

Completely wild and beautiful.

Engadget goes into some more detail about it.

The film, directed by Ashley Rodholm, shows how virtual reality allows Keane to finally bring his characters to life. "When you draw, you're expressing something that's real, visceral," he says in the short. "By making a line, it's sort of a seismograph of your soul."

Instead of a paper and pencil, Keane draws life-sized versions of Ariel and Beast in the short with an HTC Vive headset and the 3D painting app Tilt Brush app (which is now owned by Google). And rather than just being static on a page, he's able to walk around his characters as if they were fully three-dimensional.



I mean, look at this. It's something out of a magical fever dream.



The future can't get here soon enough.

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Rescape lets you use advanced computer vision and specialized optics to turn your surroundings into a video game level. Check out their Kickstarter here.