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Shane Hickey, a fan of Blizzard has a young daughter who had something of a true dream come true when she designed her own game character for Overwatch, and sent it into the game's creators. 



Roman Kenney, an artist from Blizzard took it upon himself to put some enhancements, if you will, on the original artwork Hickey's daughter sent in.

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First off, well done to Tasha on the impeccable cosplay, yet again. Second, a shoutout to Redditor Fangs4u for the headline!

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Via Matazat
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Following that savage cardboard shred show up above, let's check out what must be the most unexpected cameo amidst a play of the game...of all time...

Oh Winston, how you've changed.

Dang shame his tea-pouring skills fell short, and couldn't carry him through to victory.



Lucio's got mad crazy skillz, man...


How bout a big round of applause for Bastion, the world's greatest robot?


Oh you best cower in fear of the reaper, measly mortals.

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Over the course of a forum post on Battle.net, Blizzard outlined its policy on cheating in Overwatch, and placed a notable emphasis on the fact that players should play fair; play nice or suffer the consequences...

"If a player is found to be cheating — €”or using hacks, bots, or third-party software that provides any sort of unfair advantage — €”that player will be permanently banned from the game. Full stop," the company said. "Not only does cheating undermine the spirit of fair play that all of our products are based on, but it works to diminish the fun and enjoyment of others. While we are unlikely to publicly acknowledge when accounts are closed as a result of cheating or using unauthorized programs, we have and will continue to monitorOverwatch for exploitative behavior, as well as take action as needed to preserve the integrity of game."

Blizzard was quick to note that they will actively seek to verify accusations of cheating through the most reliable means possible:

"It's important to note that while video evidence from killcams, Plays of the Game, Highlights, and other community captured footage can be very helpful, we will never use it alone to verify whether or not cheating is taking place," Blizzard said. "As a result, we encourage players to play nice, play fair and avoid publicly accusing individuals of cheating whenever possible and instead use the reporting methods detailed above."
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Without Metzen games like Warcraft, Diablo, Starcraft, and Overwatch simply wouldn't be what they are today. The man played an indispensable role in molding the lore, the vision for massively enjoyed video game worlds, and he no doubt inspired so many of both the aspiring, and the established professionals of the video game industry today. Read up on his post he left us with after announcing his retirement, below:

I had just turned twenty years old when I started working at Blizzard. Seems like a lifetime ago. Guess it was. Those first few years were the start of a very grand adventure for me, one that would take me around the world, introduce me to thousands of wonderful geeks just like me—and ultimately shape the course of my adult life.Of course when I started, I had absolutely no idea what I was doing. I had no idea how to make games or build entertainment products.…But I had an insatiable passion for ideas. For stories. For heroes.My only real training before joining Blizzard was the long-running D&D campaign I had with my closest friends—Sam, Mike P., Daniel, and Mikey C. (you know who you are, boys…HAMRO!). Building ideas—vast worldscapes, characters, and plotlines with my friends was my first great love. I lived for it. It was a safe space amid the tension and change of some rough teenage years. The grand refuge of D&D was a glorious meeting of minds and imaginations where I felt I truly belonged. It was a space where friendship and imagination were inextricably linked. The sharing of ideas on the fly, the crazy, unexpected turns other players would take—it stretched our imaginations in ways we’d never have dreamt of on our own. I loved how roleplaying through adventures taught us so much about each other—and, more often than not, ourselves. Imagining together helped us make sense of the crazy world we were growing up in. It made us stronger together. I wouldn’t really understand the depth of it for many years, but I had learned an important truth from my friends back then: Creativity is relational. Looking back at my years at Blizzard, I see now how profoundly this idea has shaped my career. I see how profoundly my friends and coworkers at Blizzard have shaped me as a person. For nearly twenty-three years I’ve had the very distinct privilege of shaping worlds and building games with the brightest creative minds in entertainment. I’ve walked with giants (and stood on some giants’ shoulders, too). In short, I’ve had the time of my life. I pretty much had the coolest job ever—but the truth is, sometimes it was really hard. Building games with dozens of brilliant, passionate alpha-geeks with their own red-hot instincts and perspectives can be pretty tricky. Coming to consensus about certain design decisions, story motifs, or courses of art direction takes a lot of communication, patience, and “give and take.” It stretches you. Sometimes it wasn’t all that pretty. But engaging with your teammates and collaborating through the potential quagmire of all that creative tension is where the real magic happens. It’s not just the decisions you come to—or even the final shape of the product you craft.… It’s bigger than that—and infinitely more important. True collaboration builds trust—and trust is the basis of all lasting relationships. With trust you build more than just a great product. You build a TRIBE…that can build anything. A family of craftsmen.That’s what Blizzard has been for me. My second family, through all of life’s ups and downs, it’s always been there. The great, geeky backdrop of my life. I don’t just mean “the job” or even the creative mission—but the people. The people who over and over lifted me up, believed in me—and pushed me to find my potential as both an artist and as

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Guy's Girlfriend Cries out Overwatch Character's Name in the Heat of Passion, and He Made the Mistake of Asking the Internet about It

Poor dude is in over his head here. I mean, can you really compete with McCree? You'll see that people are quick to point out Jesse is the first name of McCree in Overwatch. How the heck is he going to walk this one off? It's Hiiigh Noon, indeed.

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