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40 of the Most Ridiculous Examples of Video Game Logic

Creating a living, breathing world in a video game is an arduous task. In such a painstaking, difficult process, there are always bound to be a few details that, whether unintentionally missed or intentionally ignored for the sake of time, are bound to slip through the cracks of the final cut. Some are never noticed, but the ones that are have a great chance of being hilarious.

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Via BBCnews
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Four years ago James Young suffered through a tragic, life-threatening accident when he lost his arm and leg after falling in between two train carriages. The subsequent days were a dark time for Young, but he sought solace through a true passion of his--gaming. Young would play his Playstation 4 using his right arm and teeth in a feat of true dedication.

As fate would have it, Konami eventually featured an ad calling upon all interested gamer amputees to enter a raffle of sorts, in which the selected applicant would receive a prosthetic inspired by Konami's Metal Gear Solid. Young was fortunate enough to be selected, and even offer up his two-cents on the prosthetic's design.

The carbon-fiber limb is controlled by muscle signals from Young. He can shake hands, lift groceries, and pick up small objects like coins. Young has already taken the initiative to start up his own fundraising campaign, with hopes to further improve upon the technology for future users (an example being the arm weighs 10 lb, requires harness and gel, and can't be worn all day).

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Via IGN
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In an interview with IGN, creator Hideo Kojima claims Metal Gear is over:

I always say 'this will be my last Metal Gear,' but the games in the series that I've personally designed and produced -- Metal Gear on MSX, MG2, MGS1, 2, 3, 4, Peace Walker, and now MGSV -- are what constitute a single 'Metal Gear Saga.' With MGSV, I'm finally closing the loop on that saga.  In that sense, this will be the final 'Metal Gear Solid.' Even if the 'Metal Gear' franchise continues, this is the last 'Metal Gear.'

To be fair, this isn't the first time he's said this.  Kojima's been trying to get away from the series since Metal Gear Solid 2, but he was forced to go back when MGS3 wasn't going well.