Bethesda has confirmed that rumors circulating of a trademark filing for Fallout: Shadow of Boston are totally fake, not real, 100% a hoax. Last year we saw a leaked casting call for a Fallout game taking place in Boston, so perhaps that's where the cruel person behind this hoax got the idea. That said, you can still hold out hope that a Boston game is real, just not this Boston game.
All the harpoons. New monsters. Stacks on stacks of new armor. And of course, predictably challenging choices. Bethesda's biggest DLC yet promises to bring a little bit of everything to the party, and my body couldn't be more ready. This guy's pretty amped too, I guess.
Some of the key things pointed out in their new Far Harbor exploration video that stuck out to me while watching and generally trying to keep my sh*t together in maddening anticipation:
-Bethesda claims this is the biggest landmass they’ve created yet for a DLC. The island also gathers some cues from the Glowing Sea (so a lot of radiation exposure’s about to go down..). -- Never forget the 'Glowing Sea of Nope'!
-Central conflict takes place between the townspeople of Far Harbor, Children of Atom, and the Synths.
-Bethesda’s trying to build upon the ‘New England vibe’ in that of Fallout 4, which explains the Maine setting and characters that get by on fishing.
-Some of those newly mentioned weapons include fish hooks, harpoon guns, and hunting rifles, along with a new combat armor which Bethesda’s openly claimed is the ‘best armor out there’ excluding Power Armor (of course…).
-There’s a new batch of demented creatures based off anglers, Mirelurks, and salamanders.
-The DLC really aims to pick apart what unites the Children of Atom.
-Endings vary based on your ultimate decision in faction(s).
-Fog plays a huge role in this DLC. Monsters use it as an attack aid, and the people of Far Harbor must continually keep it at bay to ensure their livelihood.
-Lastly, the return of settlements…your relations with factions serves to dictate which lands you can lay claim to.
In closing here, lead designer William Shen said the following on what Bethesda’s aiming for with the DLC, and its factions:
Everyone has a sympathetic side, and a side that’s not-so-sympathetic, and you have to decide where you’re going to land. We wanted to include a ton of different options. Is it possible to go through with no one dying? Can you just decide to destroy everyone?
Can you bring certain people to justice and drag out certain truths? Is it worth exposing this person if it means all these other people are going to be hurt? We give you a lot of tools and information that affects all groups, and then you have the ability to decide what you’re going to do with it.”
Yes indeed, it turns out the latest addition in what's quickly becoming an irritable string of incessant Fallout 4 add-ons allows players to capture, then pit monsters up against one another in a gladiatorial arena.
That's pretty much all there is to get amped about here though; and if we're being entirely honest, this should've been included as part of the original game! Kind of a dickish move on Beth's part to require us to download another DLC to build walls and roofs freed from the perils of having holes in 'em.
Plus, there's the whole Preston Garvey surviving bit...
Like, seriously, man? At least the Automatron add-on spawned strangely transfixing creations like this though:
Creating a living, breathing world in a video game is an arduous task. In such a painstaking, difficult process, there are always bound to be a few details that, whether unintentionally missed or intentionally ignored for the sake of time, are bound to slip through the cracks of the final cut. Some are never noticed, but the ones that are have a great chance of being hilarious.