It's Official: Titanfall 2 Coming to Xbox One, PC, and PS4

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Respawn CEO Vince Zampella says:

I guess EA announced a sequel, so I could play coy and pretend I don't know anything about it, or… yeah. So we're working on a sequel. No official name yet, but we're working on that. That's the main focus but we're starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It'll be multiplatform.


No release date has been announced.  Zampella says the team is still "figuring out" what to do with a single player element, because he doesn't want to isolate players who aren't interested in it, or beat them over the head with it.  He also addressed the possibility of free DLC, saying:

I think having the maps [released in paid] packs, splits the community and it makes it harder for matchmaking, it’s messy. I don’t know we won’t do it again, I can’t say that for sure, but the idea would be to do something different.

Instead of Banning Them, Titanfall is Forcing Cheaters to Play With Other Cheaters

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You might not want to cheat in Titanfall on PC, because if you do, you'll be banned from regular servers and only allowed to play with other cheating scum:

Q.) So what happens if I get banned?
A.) Great news: you get to keep playing Titanfall! Less-great news: you only get to play with other cheaters. You can play with other banned players in something that will resemble the Wimbledon of aimbot contests. Hopefully the aimbot cheat you paid for really is the best, or these all-cheater matches could be frustrating for you. Good luck.

New Titanfall Game Modes Will be Free, Not Paid DLC

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Dare to Keep Kids Off Titanfall

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This "Life is Better With a Titan" trailer for Titanfall sure makes life with a Titan look costly. How are you enjoying "the CoD killer"? Were you affected by last night's Xbox Live outage?

Uncompressed Audio to Blame for Titanfall's Huge Install

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To play Titanfall on PC you have to install a whopping 35GB of uncompressed audio, which isn't something we're used to with games.

Respawn lead engineer Richard Baker told Eurogamer this was to do with the developer engineering the game's data to work with less capable machines. In short, Titanfall reserves a decent proportion of CPU time for audio decode. By having uncompressed audio, the game runs faster for those using slower systems.