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Facebook with host a Nintendo hackathon for the release of Mario Maker.
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Nintendo will team with Facebook for a "hackathon" July 28 that has absolutely no hacking in it.

Essentially, Nintendo wants those supposedly smart people behind Facebook to take a crack at using the creation tools in Super Mario Maker. A press release on explains it further:

The Super Mario Maker hackathon is exclusively for Facebook employees to design a special level in the game. At the event, participants will be using the demo version of the game that drew rave reviews at the recent E3 video game trade show to create levels using the in-game tools that will become available to a wider audience when the game launches exclusively for Wii U on the 11th of September. The event will culminate with designers presenting their creations to a panel of judges from Nintendo and Facebook. The winning individual or team has the opportunity to make the level available for Super Mario Maker owners to play after the game's launch.



One of the big things that Nintendo hopes to offer with Super Mario Maker is a robust community of new player-created levels after the game's release. So, this partnership can be seen as a chance to kickstart the levels available at launch.

That all depends on how much you want your Mario levels designed by the employees of Facebook. Surely both will roll out a large nostalgic PR campaign once the competition closes.

Nintendo hasn't denied it, but Super Mario Maker probably won't come with a computer mouse or a fly swatter game.

video game news nintendo president iwata passes away
Via: Nintendo
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Nintendo's President, Saturo Iwata, has passed away according to a statement from Nintendo. The cause of death was a bile duct tumor. Iwata had been battling the disease since 2014, when he missed a shareholder meeting to undergo surgery.  Fans and colleagues alike have taken to Twitter to mourn the loss of this lifelong gamer, developer, and businessman:


Nintendo's flag at half mast






Via: dizzle521
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Back in the early 1990s, Nintendo and Sony teamed up to make a video game console combining Nintendo's Super Nintendo technology with Sony's Compact Discs. It was the original PlayStation. After the collaboration fell through, Sony moved forward with making the PlayStation we know now, but dizzle521 has one of the original protoypes for the canceled Nintendo Playstation. It's an impressive piece of video game history.

video game news nintendo shareholders meeting nx
Via: Nintendo
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Iwata was thrown a pretty rough question at the latest Nintendo Shareholders Meeting, and he handled it with, well, a lot of words.

A shareholder asked Iwata about the failures of the Wii U and 3DS, inquiring as to how they would avoid the same issue with NX.  Iwata admits defeat on the current generation front, then expertly dodges saying anything meaningful about their plans for NX. In fact, it seems the only reason Nintendo even said anything about NX is because people were worried Nintendo would stop making hardware.  Iwata claims that the company isn't ready to show anything related to NX, but that when it launches, they'll have a "Nintendo-like solution" to the launch, whatever that means.

If you're interested, read the full exchange below:

Q: I have the impression that the launches of the two systems, Nintendo 3DS and Wii U, were consecutive failures. Nintendo 3DS seemed to recover after the hardware markdown and the availability of a wide selection of third-party software. As for Wii U, the situation does not look so good. I have the same concern for the launch of the new NX. What measures are you taking to avoid the same mistakes? Also, please comment on your collaborative relationships with third parties from whom you currently lack support.

A: The situation for Nintendo 3DS and Wii U is in line with what you mentioned. For Wii U in particular, it cannot be said that it had a successful launch. As for Nintendo 3DS, in Japan there was a temporary slowdown but we managed to make a recovery by offering a number of initiatives collectively. On the other hand, Wii U has not been able to recover at this point in time. Because of this, the size of the installed base compared to the Nintendo DS or Wii eras appears not to be as solid and this is reflected in the company’s profitability. But taking a look back, it was not the case that Nintendo DS sold with huge momentum from the beginning. When it first started to lose momentum, we offered a number of titles from a new genre, such as “nintendogs” or “Brain Age: Train Your Brain in Minutes a Day,” and these titles were widely accepted even by those who had never played video games in the past. This sequence of events led to a very large business. The platform business can sometimes be referred to as a “momentum business.” Thus, it is ideal to have a jump start and drive momentum. Looking back at some of Nintendo’s past platforms, this ideal launch has been achieved 100 percent by perhaps only Wii. Even the Nintendo DS launch had areas in which we could have done better. I cannot disagree with your indication that Wii U is experiencing the most unfavorable situation.

Since the word “NX” has been mentioned, please let me elaborate. When Nintendo announced the collaboration with DeNA on March 17 of this year, I mentioned that Nintendo is currently developing a new dedicated video game system codenamed “NX.” The reason I mentioned this was, at that time, there were more than a certain number of people that thought that Nintendo would give up on the dedicated game system business and concentrate on smart device application development, or that Nintendo should take that path. In addition, such tone could be seen frequently through the media. I felt it was necessary to communicate that Nintendo is not pessimistic about the future of the dedicated game system business but rather more and more eager to continue it. On the other hand, details on the new platform essentially should come later. This is because the entertainment business has an aspect where there is value in surprising consumers. It is not convincing enough to the consumer if we describe how the magic works before actually showing it to them and then expecting them to be surprised or delighte

video game news reggie speaks metroid prime federation force
Via: Mashable
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Speaking to Mashable, Nintendo of America President Reggie Fils-Amie had this to say about the new Metroid backlash:

What the fan at home saw was something in the Metroid Prime universe that they weren't expecting. The reaction has been negative. There's no sugar coating it. This is an example where fans who aren't able to get their hands on the game may be at a bit of a competitive disadvantage. Everyone who has played what we are showing regarding Metroid Prime, they've come across really pleased. My ask is that fans trust us.


I only have so much trust to give, Reggie.  He goes on to discuss Nintendo's approach to creating new games in a franchise, saying "We believe that in order to propel the franchises forward, we have to be the ones to constantly challenge the paradigms, challenge the conventional wisdom, challenge what we thought was the essence of the particular franchise, and a particular form of gameplay."

Will you give Metroid Prime: Federation Force a chance? Are you willing to believe Nintendo nailed the "essence" of the franchise with this entry?

Via: Nintendo
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See where Nintendo's E3 puppets were created and watch Mr. Miyamoto be adorable while touring Jim Henson Studios.  I mean, it doesn't make up for their lack of E3 news, but it made me smile.

video game news club nintendo last day
Via: Nintendo
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Club Nintendo shuts down tomorrow (RIP), so it's your last chance to use your coins for rewards.  If you've got the coins, get games like Paper Mario, Metroid II, Kid Icarus, Super Smash Bros, and Mario Party while you can.

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