Looks Like Hideo Kojima Really is Leaving Konami

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Rumors have been floating around that Metal Gear Solid creator Hideo Kojima is leaving Konami, after he said he's done with the series, and the brand is attempting to minimalize the appearance of his name on the latest Metal Gear Solid game:



Kojima's games typically feature heavy branding as "A Hideo Kojima Game," but advertisements of The Phantom Pain have recently been changed to remove that branding.  Additionally, news has surfaced that Kojima will no longer be an executive at Konami as of April 1st.  Though they haven't explicitly stated he's leaving the company, Konami released the following statement that all but confims it:

To Customers,

Thank you for your continued patronage of KONAMI products and services.

The latest title in the METAL GEAR series,“METAL GEAR SOLID V: THE PHANTOM PAIN” (below, “MGSV: TPP”), will be released as planned starting on Tuesday, September 1st, 2015 in North America, Latin America, and Europe, followed by Japan and Asia on Wednesday, September 2nd. Hideo Kojima will remain involved throughout.

Hideo Kojima stated, "I want to reassure fans that I am 100% involved and will continue working on METAL GEAR SOLID V: THE PHANTOM PAIN; I’m determined to make it the greatest game I’ve directed to date. Don’t miss it!"

In addition, KONAMI will continue to develop and distribute top-quality content in the METAL GEAR series following “MGSV: TPP.” We greatly anticipate and deeply appreciate your ongoing support for METAL GEAR.

As the next step in the series, KONAMI has already resolved to develop new “METAL GEAR”.

We will be conducting interviews for main staff to lead the development.


Gears of War Creator Cliff Bleszinski Weighs in on Nintendo's Decision to Go Mobile

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Cliff Bleszinski a.k.a. CliffyB a.k.a. the mastermind behind the Gears of War series took to Twitter to express his displeasure at Nintendo's announcement that they're jumping into the smartphone games market later this year. While seen by some as the logical progression into an ever-growing market, others were a bit more cynical about the decision, worrying that Nintendo might Candy Crush-ify themselves with lame microtransactions and P2W content. CliffyB was firmly in the "this sucks" camp, as he expressed on Tuesday:

Nintendo's Working on the Replacement for the Wii U, Codenamed "NX"

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Alongside news that Nintendo is working on mobile games now, President Saruto Iwata announced today that the company is working on its next generation console, codenamed "NX."  From the press release:

Nintendo has decided to deploy its video game business on smart devices but it is not because we have lost passion or vision for the business of dedicated video game systems. On the contrary, now that we have decided how we will make use of smart devices, we have come to hold an even stronger passion and vision for the dedicated video game system business than ever before. Nintendo has made this decision because we have concluded that the approach of making use of smart devices is a rational way for us to encourage even more people around the world to recognize the great value of the wonderful game software available on our dedicated game systems.

As proof that Nintendo maintains strong enthusiasm for the dedicated game system business, let me confirm that Nintendo is currently developing a dedicated game platform with a brand-new concept under the development codename “NX.” It is too early to elaborate on the details of this project, but we hope to share more information with you next year.


It's a big day on the Nintendo hype train, friends.

Hold on to Your Toad Hats: Nintendo to Produce Mobile Games

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Nintendo has announced a partnership with Japanese mobile development company DeNA to create Nintendo games for mobile devices.  Previously, Nintendo has been averse to the mobile market, keeping its IP strictly on its own hardware.  According to Iwata,

Nintendo’s strength lies in, or our consumers see the most value in and are willing to pay money for, Nintendo IP, such as our software and characters, and we have been creating and nurturing them together with the history of home video game entertainment.

In order to flexibly deal with the developments of the Internet and social media as well as the changes in the people’s lifestyles, we will start strategic endeavors so that Nintendo can maximize the value of our IP that we have used primarily for our own dedicated game platforms.


Iwata says he doesn't know which Nintendo IP will be used in this new mobile venture, but they aren't ruling out anything.  However, Iwata does sound like he wants to remain focused on a few titles, rather than producing their whole catalog of games: "games on smart devices require ever-evolving services rather than just being a finished product.... People’s attention would only be dispersed if we simply increased the number of the titles we simultaneously released, and we could not expect to expand our business. Accordingly, we will narrow down the titles for development and operation to some extent."

DeNA will also be working with Nintendo to develop a new membership service to replace the now defunct Club Nintendo.  

You can read the press release in full here.


It's Official: Titanfall 2 Coming to Xbox One, PC, and PS4

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Respawn CEO Vince Zampella says:

I guess EA announced a sequel, so I could play coy and pretend I don't know anything about it, or… yeah. So we're working on a sequel. No official name yet, but we're working on that. That's the main focus but we're starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It'll be multiplatform.


No release date has been announced.  Zampella says the team is still "figuring out" what to do with a single player element, because he doesn't want to isolate players who aren't interested in it, or beat them over the head with it.  He also addressed the possibility of free DLC, saying:

I think having the maps [released in paid] packs, splits the community and it makes it harder for matchmaking, it’s messy. I don’t know we won’t do it again, I can’t say that for sure, but the idea would be to do something different.

Metal Gear Solid V: The Phantom Pain Will be Released World Wide on September 1

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The release date wasn't supposed to be announced for until tomorrow, but it's leaked and it's soon(ish): the worldwide release is scheduled for September 1, 2015.  Phantom Pain will be released for Xbox One/360, PlayStation 4/3, and PC. 

Go Forth and Create; Unreal Engine 4 is Free!

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Unreal Engine 4 is free to use for everyone! If you ship your project commercially, a 5% royalty goes to Epic.  Get it here, and let your imagination run free.  Think of all the stuff you could make!