steam

half life gabe newell valve steam Video Game Coverage - 7984439296
Via: Washington Post
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In an interview on what makes Valve tick, Gabe Newell had this to say about Steam and the company's direction:

When we started out we were a single-player video game company that could have been really successful just doing Half-Life sequel after Half-Life sequel, but we collectively said let's try to make multi-player games even though there's never been a commercial successful multi-player game.

Then we tried to do Steam. There were a bunch of people internally who thought Steam was a really bad idea, but what they didn't think was that they would tell the people who were working on Steam what to do with their time. They were like "that's what you want to do with your time, that's fine, but we're going to spend our time working on Half-Life 2. We think you're kind of wasting your time, but it's your time to waste."

In retrospect, it was a great idea, right?

I don't know Gabe, as much as I appreciate what Valve has done for gaming, I for one would really like you to waste some time on Half Life 3.



Washington Post via NeoGAF

alan wake DLC pc games steam Video Game Coverage - 7973972992
Via: Steam
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Hey, do you own Alan Wake on Steam? Go check it out, because you've just received a bunch of free bonus content. You'll find behind the scenes videos, concept art, set photos, the full script of Alan Wake plus The Writer and The Signal, Mr. Scratch videos, radio shows and manuscript pages. Best of all, there are two graphic novels, Night Springs and Psycho Thriller, included in this free DLC that should have just automatically updated with your game.

steam steam controller steam machine pc gaming Video Game Coverage - 8203392256
Via: Steam
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In an update to the Steam Universe group, Valve's Eric Hope has announced an expected delay for Steam machines and controllers:

We're now using wireless prototype controllers to conduct live playtests, with everyone from industry professionals to die-hard gamers to casual gamers. It's generating a ton of useful feedback, and it means we'll be able to make the controller a lot better. Of course, it's also keeping us pretty busy making all those improvements. Realistically, we're now looking at a release window of 2015, not 2014.

Can you wait another year for pseudo-console gaming?