valve

steam valve Video Game Coverage - 7886981632
Via IGN
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In an interview with IGN, product designer Greg Coomer said, "you won't see an exclusive killer app for SteamOS from us. We're not going to be doing that kind of thing." Business developer Anna Sweet also explains Valve's philosophy on third party exclusives, saying, "Whenever we talk to third-party partners, we encourage them to put their games in as many places as possible, including not on our platforms."

video game news steam link in home streaming
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Provided they're on the same wifi network, Valve's new Steam Link will allow you to stream your Steam library to your TV so you can play from the comfort of your couch. The listing for the Steam Link has disappeared from the Steam store, but you can view Google's cache of it here.  The device is priced at $50 and launches this November.

free to play Team Fortress 2 valve Video Game Coverage - 8225338624
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The team at Team Fortress teased this moonbase image a while back, and it seems the time might be upon us to see the real deal:

Check in with the countdown at around 5 PM Pacific to see what it is.

steam Left 4 Dead valve neogaf Video Game Coverage - 8026113024
Via NeoGAF
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NeoGAF user crazy buttocks on a train has come across what they claim is a confidential presentation from Valve showing images of Left 4 Dead 2 rebuilt in a new Source 2 engine. This long rumored new engine could be the basis for L4D3, so the internet has collectively worked itself into a frenzy of LFD3 rumors. Don't get too excited; we all know Valve can't count to three.

video-games-why-valve-we-trusted-you
By Unknown
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Seriously, Valve, you're beginning to make Steam look more and more like Origin every day.

Valve rolled out its pay-for-mods service on Thursday to universal ire from the PC gaming community. In theory, the system is less dubious, if it weren't for the fact that Valve will pocket a massive percentage of the mod charge, leaving the actual modders with precious little profit to their name.

Let's say a modder makes a Skyrim mod that they want to charge $4.99 for. Setting aside the fact that DLC microtransactions are already a plague on the gaming industry, the maker of said Skyrim will only ever get $1.25 for their efforts, while the remaining $3.74 goes straight to Valve for doing no work whatsoever.

This system also introduces an endless quagmire of problems for modders who use elements of other people's mods to make their own. Case in point: the Skyrim fishing mod made by Chesko. As it turns out, Chesko used elements of an idle character animations mod made by Fore. So, that means that Fore is entitled to a percentage of the profits from Chesko's mod on top of Valve's already egregious 75% cut, right? If so, what percentage does Fore get?

As you can see, the whole system quickly becomes a mess, seriously curtailing the resources of modders like Chesko, and infringing on the intellectual property rights of Fore. No matter what happens though, Valve wins and we lose. Such a sleazy cash grab is uncharacteristic of our lord Gaben, but some say it was bound to happen eventually. As Harvey Dent once said, "something something die a hero, something something the villain."

steam valve gifs Video Game Coverage - 7821174784
Via Grief.exe
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When can I buy one?!

Beginning in 2014, there will be multiple SteamOS machines to choose from, made by different manufacturers.

I'm pretty happy with my PC Gaming setup, do I have to buy a new piece of hardware now?

No. Everything that we've been doing on Steam for the last 10 years will continue to move forward.

If you guys are delivering an OS to hardware manufacturers, why is Valve also making its own box?

We're conducting a beta of the overall Steam living-room experience, so we needed to build prototype hardware on which to run tests. At Valve we always rely on real-world testing as part of our design process. The specific machine we're testing is designed for users who want the most control possible over their hardware. Other boxes will optimize for size, price, quietness, or other factors.

How will you choose the 300 beta participants?

A small number of users (30 or less) will be chosen based on their past community contributions and beta participation. The remainder will be chosen at random from the eligible pool.

Should I create lots of Steam accounts to increase my chances of getting selected?

No, that won't work.

What are the specs of the Valve prototype?

We'll tell you more about it soon. Remember, there will ultimately be several boxes to choose from, with an array of specifications, price, and performance.

Where's a picture of it? How big is it?

We promise we'll tell you more about it soon.

When will the prototypes ship?

This year.

Will beta testers be allowed to share info about their experience and post pictures and opinions online?

Yes, that really is the whole point. The input from testers should come in many forms: bug reports, forum posts, concept art, 3D prints, haikus, and also very publicly stated opinions.

Will I be able to build my own box to run SteamOS?

Yes.

Can I hack this box? Run another OS? Change the hardware? Install my own software? Use it to build a robot?

Sure.

Can I download the OS to try it out?

You will be able to download it (including the source code, if you're into that) but not yet.