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news reviews valve steam Video Game Coverage - 7923925504
Via: Steam
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Now you can! Steam has introduced a fairly straight-forward review system that allows you to write reviews for games that appear on their store pages. You'll also be able to rate other reviews, and if you happen to take a liking to a particular reviewer, you will be able to take a look at all their reviews. Now you too can be a hardcore game critic!!!!1

steam Left 4 Dead valve neogaf Video Game Coverage - 8026113024
Via: NeoGAF
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NeoGAF user crazy buttocks on a train has come across what they claim is a confidential presentation from Valve showing images of Left 4 Dead 2 rebuilt in a new Source 2 engine. This long rumored new engine could be the basis for L4D3, so the internet has collectively worked itself into a frenzy of LFD3 rumors. Don't get too excited; we all know Valve can't count to three.

Via: HTC
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A developer version of HTC's new headset, powered by SteamVR, will be out some time this spring, and the retail version is due out for the holiday season of this year.

From the official site:

THE VISUALS
A 1,200 by 1,080 pixel screen in front of each eye, with refresh rates of a blistering 90 frames per second, displays photorealistic imagery that fills your field of vision in all directions, eliminating the jitter common to previous VR technologies and transporting you to another world.
THE AUDIO
Plug your favorite set of headphones into a jack located on the side of the Developer Edition headset.
TRACKING AND ROOM SCALE
A gyrosensor, accelerometer, and laser position sensor combine to precisely track the rotation of your head on both axes to an accuracy of 1/10th of a degree, allowing you to look around the virtual environment naturally. Couple the headset with a pair of Steam VR base stations to track your physical location (in spaces up to 15 feet by 15 feet) – get up and walk around inisde the virtual world!
CUSTOM GAME CONTROLLER
Ergonomic VR game controllers in each hand allow you to use virtual objects and interact with the virtual world. The position of each controller is tracked in space, allowing developers to simulate a wide range of activities and interactions.