Via: Matazat
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Following that savage cardboard shred show up above, let's check out what must be the most unexpected cameo amidst a play of the game...of all time...

Oh Winston, how you've changed.

Dang shame his tea-pouring skills fell short, and couldn't carry him through to victory.

Lucio's got mad crazy skillz, man...

How bout a big round of applause for Bastion, the world's greatest robot?

Oh you best cower in fear of the reaper, measly mortals.

Coverage guy writes please for a free game from Blizzard and gets rejected in the best way possible.
Via: Kotaku
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It all begins with Kyle's eloquent wit, as seen in the following letter he sent off to Blizzard with the highest of hopes something might work out....

Kyle approaches the matter with impressive candor, talking about how his efforts began with a table dance, until his wife told him to get down; and that he hasn't asked for anything in five years...except for a Darth Vader Pez dispenser, a waffle iron shaped like the DeLorean, and a Walking Deadblanket.

Kyle then asked Blizzard to send him a free copy of Overwatch in exchange for a piece of artwork he created as a gift to them for their generosity. The gift was titled, “Deadpool Licking Some Rock. A Dog Watches.”

And at long last this epic saga wraps up with the following response from a Blizzard representative, who addressed Kyle's previous letter/efforts:

Via: GamersPreyHD
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From the press release:

The action of Overwatch takes place in a technologically advanced, highly stylized future earth. In a time of global crisis, an international task force of soldiers, scientists, adventurers, and oddities known as Overwatch had come together to restore peace to a war-torn world. After many years, the group's influence waned, and it was eventually disbanded. Overwatch might be gone now . . . but the world still needs heroes.

With an emphasis on accessibility and pure fun, Overwatch brings Blizzard's signature easy-to-learn, hard-to-master gameplay to the FPS genre. Harnessing the power of their hero of choice, players will join forces in teams of six and battle each other across a range of futuristic global locations, from the hologram-lit streets of London to a bazaar in the shadows of a high-tech Egyptian pyramid. Every battlefield is iconic and built to highlight each character's unique abilities, and fights can shift from streets to rooftops to open skies within the span of a breath.

"Overwatch is our take on a vibrant, near-future universe with amped-up characters and action-packed team-based gameplay," saidMike Morhaime, CEO and cofounder of Blizzard Entertainment. "With every new Blizzard game, we look at our favorite aspects of a genre and put our own spin on things. Our goal with Overwatch is to create an awesome FPS experience that's more accessible to a much wider audience while delivering the action and depth that shooter fans love."

The heroes of Overwatch each bring their own distinct weapons and superabilities to bear. Here's just a glimpse of the numerous heroes that will ultimately fill Overwatch's rosters:

Tracer, a former British test pilot who shrugs at danger, can execute impossible acrobatic assaults thanks to her ability to teleport, drop energy bombs, and even reverse time.
Reinhardt, a hulking German soldier in battle armor, can charge great distances and pin his enemies to a wall or slam the ground with his rocket hammer to knock them off their feet.
Hanzo, a bow-wielding Japanese mercenary, has the ability to scale walls with his bare hands, fire off a tracking device that illuminates nearby enemies for his team, and unleash a huge spirit dragon that does grievous damage to all enemies in its path.
Symmetra, an Indian architech, manipulates light and energy to shield her allies and damage her enemies—and she can turn the tide of any battle by building a device that instantly transports her teammates to the front lines.

Expect a beta some time next year.

Via: PlayOverwatch
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Overwatch's ranked mode debuts sometime later this summer, and these are some of the highlights we can expect to be different from the beta:

  • The season length is increasing, and will now be around 3 months. More specifically, it’ll technically last about 2 and a half months, with a couple of weeks of downtime in-between different seasons.
  • They’re tweaking overtime, so that it happens less often. The idea is to make it more exciting when it does happen.
  • The “Assault” format has been changed in certain maps, like Hanamura and Temple of Anubis. Specifically, they want to make sure there is more back and forth between the teams, rather than having these maps flip quickly.
  • There will be no more tiers. Instead, players will get something known as “MMR” (which you’re probably familiar with if you play MOBAs.) Players will also get a skill rating that is between 1-100, and when you finish your placement matches, the game will show you your specific skill rating relative to other players.
  • Everyone can see your skill rating when you go into a match. Matches will also inform you of team’s overall skill rating. Sometimes, you’ll be in matches with people who are not at your exact skill rating. Underdogs in these matches stand to gain more and lose less under this system.
  • You’ll be able to tell at a glance if people came into the match partied up.
  • There will be rewards for players who do well, and these rewards will be cosmetic. Sprays and player icons for people who participate in the season, and a “golden gun” system as well, which will make your weapons cooler. Kaplan also said that top players will get unique exclusive rewards too.

Now all we need is an update on whether or not we can hope for an increase in 'tick rate'...