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Ah, what a grand day, indeed. We present, Solgaleo and Lunala, the two newest legendaries in the Pokémon universe. Solgaleo (as seen on left in picture above) will star in Pokémon Sun, and Lunala (right) in Pokémon Moon. Both look like they could deal out a massive whooping on lil Popplio. Here's the new trailer which features the legendaries, as well as new gameplay footage, and a look at the new Pokédex:



In Sun and Moon all players will get a Pokédex inhabited by the ghost-like Pokémon Rotom, who can possess/inhabit objects and machinery.

The Pokémon company said the following about the exciting new Rotom-Pokédex:

“It does much more than record Pokémon info—it sparkles with its own personality. The Rotom Pokédex shows your current location and your next destination, and it also gives you advice on where to go next, based on the conversations you have with others! It’s likely to be of great help to you in many parts of your adventure.”

Lastly, here's a detailed look at Aloha: the Hawaii-inspired region of Sun and Moon:

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Via: missopen
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Ever get miserably stuck on a level while playing Super Mario Bros.? Well, the good news (if you could call it that) is that a team of computer scientists from MIT's Computer Science and Artificial Intelligence Lab (CSAIL) just proved the game's levels are 'scientifically difficult to complete.'

Yes, the team said that solving a level in the game is 'as hard as the hardest problem in the complexity class PSPACE.'

What does this all mean? 

Well, that completing a Super Mario Bros. level is more difficult than factoring large numbers or the Traveling Salesman Problem -- classic algorithmic problem often used by AI experts. 

“The paper doesn’t attempt to establish that any of the levels in commercial versions of Super Mario Brothers are that hard, only that it’s possible to construct PSPACE-hard levels from the raw materials of the Super Mario world,” the team wrote.

Either way, pretty cool stuff going on here.

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