Things Are Looking Grim for 'Silent Hills'

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If it seemed like a collaboration between Hideo Kojima, Guillermo Del Toro and Norman Reedus on a dynasty horror franchise seemed to good to be true, it looks like you were right. As it becomes more apparent that Kojima is splitting ways with Konami, the projects he's been involved in, especially Silent Hills, seem to be closer and closer to the chopping block.

In recent days both Del Toro and Reedus have come forward to confirm the bad news for Silent Hill fans.



P.T. the playable teaser and viral marketing campaign for Silent Hills was released at Gamescon and started a buzz around the title with its reliance on atmospheric tone for fear, rather than traditional video game jump scares. While the team behind P.T. thought it would take weeks to unravel all of their esoteric puzzles, Twitch streamers uncovered the secret cinematic trailer behind it within a day of its release.



To make matters worse, P.T. will be leaving the Playstation Store on Wednesday April, 29th, so if you haven't played it yet, now may be your last chance. Hopefully Kojima and Del Toro can come together when everything settles down, and the project can be re-opened.

Valve Introduces a System That Allows Steam Workshop Modders to Charge for Their Mods, With Valve Pocketing 75% of the Profits

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Seriously, Valve, you're beginning to make Steam look more and more like Origin every day.

Valve rolled out its pay-for-mods service on Thursday to universal ire from the PC gaming community. In theory, the system is less dubious, if it weren't for the fact that Valve will pocket a massive percentage of the mod charge, leaving the actual modders with precious little profit to their name.

Let's say a modder makes a Skyrim mod that they want to charge $4.99 for. Setting aside the fact that DLC microtransactions are already a plague on the gaming industry, the maker of said Skyrim will only ever get $1.25 for their efforts, while the remaining $3.74 goes straight to Valve for doing no work whatsoever.

This system also introduces an endless quagmire of problems for modders who use elements of other people's mods to make their own. Case in point: the Skyrim fishing mod made by Chesko. As it turns out, Chesko used elements of an idle character animations mod made by Fore. So, that means that Fore is entitled to a percentage of the profits from Chesko's mod on top of Valve's already egregious 75% cut, right? If so, what percentage does Fore get?

As you can see, the whole system quickly becomes a mess, seriously curtailing the resources of modders like Chesko, and infringing on the intellectual property rights of Fore. No matter what happens though, Valve wins and we lose. Such a sleazy cash grab is uncharacteristic of our lord Gaben, but some say it was bound to happen eventually. As Harvey Dent once said, "something something die a hero, something something the villain."

Explore a Drowned City in Submerged

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Submerged drops you into an unknown drowned city by boat, with a sick brother who needs to be nursed back to health.  You'll climb buildings and find hidden caches of supplies you'll need to help him while exploring this mysterious city.  The game uses Unreal Engine 4, and is designed to explore without the pressure of failure-- explore at your own pace without worrying about death, and learn the secrets of the city and your character.