He announced the departure via Twitter and added that he's "not yet ready to say what that new thing is… But OMG is writing code very [sic] day and exploring ideas fun!" His Twitter bio states his current project is "independent secret stuff."
Goodbye Microsoft. It was a good run. Xbox was Great! Time to do something new.— Boyd Multerer (@BoydMulterer) December 29, 2014
Could this be the future of gaming?
RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented entertainment experience. Our system enables new interactive projection mapping experiences that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment. The basic building blocks of RoomAlive are projector-depth camera units, which can be combined through a scalable, distributed framework. The projector-depth camera units are individually auto-calibrating, self-localizing, and create a unified model of the room with no user intervention. We investigate the design space of gaming experiences that are possible with RoomAlive and explore methods for dynamically mapping content based on room layout and user position. Finally we showcase four experience prototypes that demonstrate the novel interactive experiences that are possible with RoomAlive and discuss the design challenges of adapting any game to any room.
I don't see myself as a real game developer. I make games because it's fun, and because I love games and I love to program, but I don't make games with the intention of them becoming huge hits, and I don't try to change the world. Minecraft certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.
As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately.
Meanwhile, Microsoft celebrates their huge acquisition in the video above.
Microsoft is buying
Minecraft Mojang AB after Notch approached them a few months ago and offered to sell. Many are speculating that after the deal is done, Notch (real name: Markus Persson) will leave the company. Alongside Minecraft, Microsoft is also getting Cobalt, Scrolls, and, well, all of Mojang for $2 billion.
According to their latest reports, Microsoft has spent $2.1 billion on the Xbox division, but only made $1.7 billion, putting the department at a $400 million dollar loss, attributed to the Xbox One. Many are using this as an opportunity to call the Xbox One a failure, but there's still time; it's too early to expect a new console to be entirely profitable.