Star Fox

Shigeru Miyamoto says Star Fox Zero is delayed on a facebook post.
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Legendary developer Shigeru Miyamoto himself wrote a Facebook post Sept. 17 to announce that Star Fox Zero would not ship this year.

Even though the goal had long been for a holiday season launch of the anthropomorphic fighter pilot game, more work is needed Miyamoto said.

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

To the people looking forward to the launch of the game this holiday season, I am very sorry.



Star Fox Zero was playable at E3 and it received widely mixed reactions. Some praised the control scheme, which employs the use of the Wii U game pad to steer the ships and some found the gameplay distracting and awkward.

Miyamoto said they hope to see the game released in the first quarter of 2016. This leaves Yoshi's Wooly World (in America) and Xenoblade Chronicles X as the only first part Wii U games to see a release through the rest of this year.

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Star Fox nintendo E32014 shigeru miyamoto Video Game Coverage - 8217826560
Via Time
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An article on Time.com describes Miyamoto's "smaller, personal projects," which include a new Star Fox title, and two new games that are exploring different uses of the Game Pad:

In one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping automatons, angling the Wii U GamePad in front of a TV screen while shifting their torsos left and right or up and down to maneuver the robot's upper-body while thumbing the controller's joysticks to punch or grab — almost like a full-body game of Rock 'Em Sock 'Em Robots.

In another, titled Project Guard, the GamePad became a quick-jump map of a fortress manned by numbered, laser-firing security cameras. As robots encroach on different entry points, you have to tap the GamePad to leap from camera to camera, blasting enemies that trundle or come at you sprinting — even some that sneak under your radar.
By Unknown
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"He's invaded the Sol System and is trying to take over Earth! Our army alone can't do the job! Hurry, Star Fox!"