The Old Blood is a prequel to The New Order, and will be released on May 5th for Xbox One, Playstation 4, and PC. It's priced at $19.99 and does not require The New Order to play. Here's the basic premise, as described by the official site:
The year is 1946 and the Nazis are on the brink of winning World War II. In an effort to turn the tide in the allies’ favor, B.J. Blazkowicz must embark on an epic, two-part mission deep within Bavaria…
Part one of Wolfenstein: The Old Blood - Rudi Jäger and the Den of Wolves - pits BJ Blazkowicz against a maniacal prison warden as he breaks into Castle Wolfenstein in an attempt to steal the coordinates to General Deathshead’s compound. In part two – The Dark Secrets of Helga Von Schabbs – our hero's search for the coordinates leads him to the city of Wulfburg where an obsessed Nazi archaeologist is exhuming mysterious artifacts that threaten to unleash a dark and ancient power.
All the harpoons. New monsters. Stacks on stacks of new armor. And of course, predictably challenging choices. Bethesda's biggest DLC yet promises to bring a little bit of everything to the party, and my body couldn't be more ready. This guy's pretty amped too, I guess.
Some of the key things pointed out in their new Far Harbor exploration video that stuck out to me while watching and generally trying to keep my sh*t together in maddening anticipation:
-Bethesda claims this is the biggest landmass they’ve created yet for a DLC. The island also gathers some cues from the Glowing Sea (so a lot of radiation exposure’s about to go down..). -- Never forget the 'Glowing Sea of Nope'!
-Central conflict takes place between the townspeople of Far Harbor, Children of Atom, and the Synths.
-Bethesda’s trying to build upon the ‘New England vibe’ in that of Fallout 4, which explains the Maine setting and characters that get by on fishing.
-Some of those newly mentioned weapons include fish hooks, harpoon guns, and hunting rifles, along with a new combat armor which Bethesda’s openly claimed is the ‘best armor out there’ excluding Power Armor (of course…).
-There’s a new batch of demented creatures based off anglers, Mirelurks, and salamanders.
-The DLC really aims to pick apart what unites the Children of Atom.
-Endings vary based on your ultimate decision in faction(s).
-Fog plays a huge role in this DLC. Monsters use it as an attack aid, and the people of Far Harbor must continually keep it at bay to ensure their livelihood.
-Lastly, the return of settlements…your relations with factions serves to dictate which lands you can lay claim to.
In closing here, lead designer William Shen said the following on what Bethesda’s aiming for with the DLC, and its factions:
Everyone has a sympathetic side, and a side that’s not-so-sympathetic, and you have to decide where you’re going to land. We wanted to include a ton of different options. Is it possible to go through with no one dying? Can you just decide to destroy everyone?
Can you bring certain people to justice and drag out certain truths? Is it worth exposing this person if it means all these other people are going to be hurt? We give you a lot of tools and information that affects all groups, and then you have the ability to decide what you’re going to do with it.”