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Via: BethesdaSoftworksUK
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MyMiniFactory's production squad, lead designer Kirby Downey reportedly spent 35 hours designing and preparing DOOM's BFG for printing. On top of that the project was so damn massive that the company had to go ahead and split the model into over 70 pieces for the printing process, which ended up taking over 1,000 hours -- with additional pieces taking almost a month to print. 

Bethesda states that this work of DOOM-inspired art is so heavy it takes at least three people to carry the beast.

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Via: Bethesda Softworks
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A woman by the name of Emily Kaldwin will be playable as a protagonist in addition to Corvo Attano from the first game.

And Ubisoft said that making female assassins was too much work...

Via: Bethesda Softworks
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It just seems like suuuuch a long wait until the Nov. 10 release of Fallout 4.

Bethesda must realize this, which is why it introduced the S.P.E.C.I.A.L. educational video series to tray to satisfy our craving for the wasteland RPG. This time, the PIP boys are tackling Perception.

You can watch the first video, covering Strength, here.



Just keep making these videos, Bethesda. We'll keep watching them.

Via: Bethesda Softworks
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Nov. 10 is soooo far away.

This super neat explainer shows off how the Pip Boy will detail character development and evolution. It looks like it will be quite a bit more complex and interactive than the system in Fallout 3.

It also looks like it's using quite a lot of resources from the free to play mobile game Fallout Shelter that Bethesda released in June.

Come on months, pass quickly already!



If you want to see more check out the educational videos that the developer has been dropping.