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Via: Empire
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Batman: The Killing Joke might just be one of the most anticipated Batman graphic novels adapted to animation, of all time. The 1988 graphic novel was written by Alan Moore with art by Brian Bolland. Empire managed to steal some time with Mark Hamill, who provides the voiceover for Joker in the animation adaptation:

"I can't imagine how people are going to react to this, because I'm a Killing Joke purist. When they first talked about it, I said, "The only way we can do this is as a book on tape so that we honor every comma, every word, every letter, every syllable of Alan Moore's script. We can add music and special effects to enhance it." They kind of said, "What are you talking about? Nobody is doing this as a book on tape. It's not commercially viable for us to do it that way. See if you can get the rights and record it in your basement or something if that's what you want to do. This story has to be expanded." If we just adapted The Killing Joke as an animated film, it would maybe be fifty-five minutes. They've actually done a really incredible job of supplementing it with Barbara Gordon/Batgirl material."



Hamill also offered up his thoughts on how surprised he was at the edginess of Batgirl:

"Even that surprised me, how edgy the Batgirl material was. This is not your father's Batman. The one regret I have is that if I was nine years old, there's nothing I would rather see more, yet it reallyisn't for kids. I hope people understand when they say it's R-rated, they mean it."

Check out the rest of the interview featuring other cast members over here!

Via: Recode
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Alrighty then Mr. Musk, alrighty then. Here's Musk's argument in full:

"The strongest argument for us being in a simulation probably is the following. Forty years ago we had pong. Like, two rectangles and a dot. That was what games were.

Now, 40 years later, we have photorealistic, 3D simulations with millions of people playing simultaneously, and it's getting better every year. Soon we'll have virtual reality, augmented reality.

If you assume any rate of improvement at all, then the games will become indistinguishable from reality, even if that rate of advancement drops by a thousand from what it is now. Then you just say, okay, let's imagine it's 10,000 years in the future, which is nothing on the evolutionary scale.

So given that we're clearly on a trajectory to have games that are indistinguishable from reality, and those games could be played on any set-top box or on a PC or whatever, and there would probably be billions of such computers or set-top boxes, it would seem to follow that the odds that we're in base reality is one in billions.

Tell me what's wrong with that argument. Is there a flaw in that argument?

There's a one in billions chance we're in base reality. Arguably we should hope that that's true, because if civilization stops advancing, that may be due to some calamitous event that erases civilization. So maybe we should be hopeful this is a simulation, because otherwise we are going to create simulations indistinguishable from reality or civilization ceases to exist. We're unlikely to go into some multimillion-year stasis.

I've never been so sold on what originally seemed an alarmingly outlandish take on, well, life?

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Via: Variety
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Please, oh please, let this be better than Prince of Persia. Still not really sure what that was all about... Anyways, yes, an exclusive report from Variety reports that the film based on The Division is in development under Ubisoft's film branch, Ubisoft Motion Pictures. 

The report goes on to state that the upcoming Division film adaptation will star Jake Gyllenhaal, who is additionally attached to the project as a producer. Who knows, maybe Gyllenhaal loves the sh*t out of Division.

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